Marking 20 years after the legendary game hit the market in North America, providing players everywhere the tools to feel like a rock star. Not in reality, but try telling that anyone who has mastered Free Bird’s lengthy instrumental break before a packed crowd of friends.
Developed by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to a song. Each riff corresponded to specific notes, producing the sensation of a genuine live show.
Harmonix had already tried its hand in the music genre prior to teaming up with the publisher, later acquired by the gaming giant in 2006. Collaboratively, they established the groundwork for a surprising massively profitable franchise that had a significant influence for many of the artists included, showcasing classic bands to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, remembers the early financial challenges of licensing the songs – even though initial releases primarily featured cover versions.
“We reproduced all the music because the dollar figure prohibitive,” he explains. “Even with the publishing rights by themselves, it proved extremely difficult. We couldn’t get bands like the Who – the publisher had virtually no money, and our team was fairly certain the project would flop. But once the game took off, and record sales and radio play increased, everyone wanted to be in.”
He continues: “Among the amazing things was how many parents got in touch expressing gratitude for introducing their children to the music they loved. It became a multigenerational phenomenon.”
Timeless Music Gains a New Audience
Northern Irish group the Answer had their track on the 2008 game the popular installment. Guitarist Paul Mahon remembers the way the game brought older hits back into vogue: “Guitar Hero offered a bigger, new demographic. Typically this had been seen as music that was past it, however once it got included in the game and teenagers discovered it, abruptly it became trendy. This validated the genre, and got rid of the outdated tag. It gave our catalog renewed popularity.”
In 2008, the Answer’s first record was still unreleased in the US, so Guitar Hero was a key medium for exposure for the group during their US tour supporting AC/DC. “The roadies were playing the song on the tour bus, and some of them knew us thanks to the game,” he notes.
Major Band Titles and Lasting Impact
Rock’s heavyweight names soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles that focused on their music collections and related lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly to have made the band more money than any of their records. It sold well over half a million units upon release, and demand for their songs saw an increase significantly at a time as the industry faced decline.
The series continues to inspire nimble-fingered fanaticism among its fans. Recently, a streamer achieved a remarkable feat of DragonForce’s the challenging track – an infamously tough power-metal song popularized through the game – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of customisation options. This track is difficult even in expert mode, not to mention played at double speed and without missing every one of the thousands of cues. The streamer claimed it took months of practice to accomplish.
“The game offers a, imaginary experience. Just as with other games, that doesn’t mean you should pick up a real gun and enlist,” notes DragonForce guitarist the artist.
The band had already completed a profitable run when Through the Fire and Flames was featured on Guitar Hero III, yet he explains it made them a household name. “I recall the record label calling to tell me that we were selling albums like crazy,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”
In fact, the band's visibility via the game was so immense that it has risked overshadow all other the band has done. Recently, the song was used in promotional material for a major film. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, that's fine – everyone’s got a unique path in music and I'm pleased we’ve been part in fans' experiences”.
Enduring Impact of a Plastic Guitar
The best promotion, be it for automobiles, apparel or games, extends beyond mere transactions – it evokes a longing. Was the game able to tap into that? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the creators believed there’s an instinctive urge to create songs, and they wanted to leverage innovation to enable everyone to do it”.
Most installments were released in just a half-decade between 2005 and 2010, featuring spin-offs such as the DJ version, complete with a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments waned, except for a brief comeback in 2015.
Games like Clone Hero and newer releases have maintained the scene active, with expectations of a new product from the original publisher on the way. A new studio has entered production on their first rhythm-based title. The initial creators are both involved as special advisers. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?
“We thought such titles might become like Madden allowing annual update every year,” he remarks. “With abundant fresh tracks that it could be perennially popular, thus I remain hopeful. It's entirely possible for it to persist with new generations.”