Inside the Fallout Universe, Gaming’s Most Surprising TV Hit

The post-apocalyptic TV show is back to its platform, and it's accurate to state that audiences were delightfully shocked by the excellence of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three distinct characters, it effectively portrayed multiple facets of the player's journey.

There was vault-dweller Lucy, trying to act with integrity and discovering that the wasteland made that very difficult; Max, the Brotherhood of Steel new recruit, who starts challenging his faction's authority and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the contaminated wastes.

Setting the Stage for a New Chapter

The show's first season finale unveiled key information about who helped cause the global annihilation that trapped a society in underground vaults for centuries. It also posed several enigmas unanswered for the second season – and, this time, anticipations are much greater.

“We’ll take ‘not terrible’ – we should print that on merchandise,” says one of the series creators.

“Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the reception to the show, so this time people are bringing more excitement and different expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, even if it was technically flawed at launch.

“It’s more of a arid atmosphere, a Southwestern essence, that’s so key to that game,” says Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much fun to translate into the show.”

In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. However, the creators hint that it acknowledges the player’s journey.

Crafting a Tangible World

The Fallout TV series is praised for its physical authenticity – its makers insisted on real props and environments were fabricated, echoing the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a interactive medium, is to appear as if it’s tangible.”

Indeed, virtually each creature you see on-screen is real, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is made by accomplished storytellers who are also longtime fans, alongside the original creators behind the video games. This mutual respect for the lore is clear in the finished show.

The second season is launching on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This schedule will foster a new viewing experience, something the team themselves are excited to witness.

“It's richer, it’s bigger, it’s wittier, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”

Nancy Harris
Nancy Harris

A passionate craps enthusiast and strategy expert with years of experience in casino gaming and player education.